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Showing posts with the label Perlin Noise

Monthly update ... a little late

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Late update with alot of new pictures. I brought physic back online and fixed the mesh update system but anyway that way of doing it is lame i'm currently trying to build a spherical heightfield. My neural nets are still online i can now save them and load them back.  The new Particle system using spark (updating to spark 2 broke the traill effect but gave nice explosion effect) I updated my terrain shader with a better normal maping system. I still need to move the normal map generation off the real time shader into the heightmap generation shader. Post processing is also here Bloom+DOF Two video this week the first one is a unexplainable bug that happen when using multi-threaded bullet and ghostObject. The second is the nice particle effect i broke when updating.

Textured planet

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After generating the mesh i started to integrate my perlin height map generator and my terrain splating shader the atmosphere on the last one could look beter but i mesed with the constant and was a little to tired to fix it the three last pictures are all taking that same mountain at diferent distance

Leaping into 3d

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Long time since last post but i'm still working today i moved the perlin noise algorithm from flat 2d to 3d and made it generate a cube map i also updated the whole system now each planetary body is gonna be an attractor and apply a force on every other body around,