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Showing posts with the label HLSL atmospheric scattering

New Procedural StarRendering and lots of stashed pictures

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  I Recently updated the star rendering system and though it was  good enough to show but while I was taking screen shots I realized I had quite a bit of screens I never upladed so here they are for comparaison. First those are using a hand crafted skybox                 this one is from the old method for star rendering       Welcome to the new one but right now clouds and nebulae rendering is disabeled on these    
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I spent some time recently updating both my galaxy renderer and the planetary renderer i added particle to render the billions of star that we see but cannot distinguish and also for the dust that block the view  I implemented rendering to the sky box so now the skybox of every new starsystem is unique and generated on the fly by the renderer to match the view from the specific solar system I also added a methode to allow rendering of black holes and other non star object from the galaxie view ]

Tatooine is that you?

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  Ever wondered what the sky would look like with more then one sun?         Of course the shader is not yet complete but i could not resist puting a teaser of what i'm working on up.

Continents test

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i'm currently trying to implement continent. But there is no nice picture of it so instead here is a video.

Planetary Engine v3 : floating point heightmap, clouds , lensflare

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This is my first and very basic atempt to add clouds to my planetary renderer. i'm only using a very simple cloud sphere. I finaly got around fixing the issue i had with TBW's sunflare scene node