Leaping into 3d
Long time since last post but i'm still working
today i moved the perlin noise algorithm from flat 2d to 3d and made it generate a cube map
i also updated the whole system now each planetary body is gonna be an attractor and apply a force on every other body around,
today i moved the perlin noise algorithm from flat 2d to 3d and made it generate a cube map
i also updated the whole system now each planetary body is gonna be an attractor and apply a force on every other body around,
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