Monthly update ... a little late
Late update with alot of new pictures.
I brought physic back online and fixed the mesh update system but anyway that way of doing it is lame i'm currently trying to build a spherical heightfield.
My neural nets are still online i can now save them and load them back.
The new Particle system using spark
(updating to spark 2 broke the traill effect but gave nice explosion effect)
I updated my terrain shader with a better normal maping system.
I still need to move the normal map generation off the real time shader into the heightmap generation shader.
I still need to move the normal map generation off the real time shader into the heightmap generation shader.
Post processing is also here Bloom+DOF
Two video this week the first one is a unexplainable bug that happen when using multi-threaded bullet and ghostObject.
The second is the nice particle effect i broke when updating.
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