John Conway's Game of Life HLSL edition

On my Quest to learn HLSL Shader programing i stubeled upon a blog where some one built an implementation of John Conway's game of life using compute shaders after looking up the rules i though about tryingto build one using pixel shader.





here is the result running 1024*1024 at 449 iteration per seconds( i might even be able to get a few more out of it)

in my edition the dead cells leave a corps behind that slowly fade
the color tel wich rule killed them.



it runs on pixel shader 2.0 directx 9 while my hardware run shader model 4.1 i generaly build for the lowest possible hardware.

randoom cells can spawn from just about any type of image but if you wanna try to manualy build a cell you will need to edit a file pixel per pixel and the file will need to be exactly 1024*1024
So here is the download link http://www.mediafire.com/?t2ze5jw9q82szcg

this version currently require that you install microsoft visual C++ redistribuable
here are the links for the download provided by microsoft

for windows x86
http://www.microsoft.com/download/en/details.aspx?id=5555

for windows x64
http://www.microsoft.com/download/en/details.aspx?id=14632


i'm currently working on an update version with some other function and that would include the c++ redist to instal them without any intervention from the user

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