Granyte and cie
Thursday, July 19, 2012
Planetary Engine v3 : floating point heightmap, clouds , lensflare
This is my first and very basic atempt to add clouds to my planetary renderer.
i'm only using a very simple cloud sphere.
I finaly got around fixing the issue i had with TBW's sunflare scene node
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HLSL atmospheric scattering
HLSL Perlin Noise