Thursday, January 12, 2012

Lots of new stuf

I added quite a lot of new stuff to my planet renderer

first i moved the noise algorythm from the cpu to the gpu the algorythm is still slow but it allow for the generation of 6 height map of 2048*2048 in less time then it took the cpu to generate a single 512*512 map

i also completed the implementation of the atmospheric scatering the parameter are a little unbalanced but i though it looked cool

I also integrated physic accurate with the mesh using bullet physics here is a short video

Sadly i had to disable the physic as bullet does not play wel with shape shifting mesh.

Wednesday, January 4, 2012

Textured planet

After generating the mesh i started to integrate my perlin height map generator and my terrain splating shader

the atmosphere on the last one could look beter but i mesed with the constant and was a little to tired to fix it

the three last pictures are all taking that same mountain at diferent distance

Monday, January 2, 2012

Planetary lod

This is my first atempt at a lod system using irrlicht renderer

currently i'm using a single octave of perlin noise generated on the fly to build the variation on the surface of my mesh