I added quite a lot of new stuff to my planet renderer
first i moved the noise algorythm from the cpu to the gpu the algorythm is still slow but it allow for the generation of 6 height map of 2048*2048 in less time then it took the cpu to generate a single 512*512 map
i also completed the implementation of the atmospheric scatering the parameter are a little unbalanced but i though it looked cool
I also integrated physic accurate with the mesh using bullet physics here is a short video
Sadly i had to disable the physic as bullet does not play wel with shape shifting mesh.