Posts

Arduino fun

I decided to get my hands back on the micro controllers. doing so i also found back part of the codes i had at the time i miss the diffuse material but still a nice little effect i will likely reupload a video if i get a diffuse material

What i was doing last night

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This band was here in montreal fucking awsome band Eluveitie

Creating a sphere.

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Hell yeah that was the next step.  Oups some thing gone wrong beginner mistake i guess it was quite a bit of fun to do (not) this little bugger even still have a hole to the pole but meh a 2 second fix http://local.wasp.uwa.edu.au/~pbourke/miscellaneous/sphere_cylinder/ left to do implement heightmapping, LOD, lots lots and lots of stuff

QuadCopter

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Just look at the video  Now that it's done you understand why I wan one of these i started the project to build one a bit of time ago already Using one of these micro controller as brain http://www.arduino.cc/ The rest of the part came from this site http://hobbyking.com/hobbyking/store/uh_index.asp (if you wanna do the same avoid ordering part that are back ordered they seem to never come by or being reimbursed) All I'm missing is a frame to get started.

Past projects

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I had a couple of project in the past that led to different stage of result.  I found the files of one of these a mod project for a game SOASE sadly the project felt in deep hibernation due to the lack of graphic artist most of the stuff we had where gifts from 3d artists that had spare time and what i could assemble. This one is the eternal vigilance High Guard scout vessel This on is the XMC heavy cruiser flag ship  of the High Guard and a quick edit of the gui i had time to do I still hope to one day be able to bring this project back to life if a 3d artist ever join the effort. http://www.moddb.com/mods/andromedamod

Quick update

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Today I've been searching to enhance the quality of the renderer I currently use. Sadly irrlicht is not really friendly with much if anything that is not already built in so the water shader code i could find some time ago entered in conflict with the shadow shader code. the issue is still a little beyond my comprehension. For now i must contempt my self of a improved detail texture and some tweaking to the noise algorithm. here are 2 screen shots  i also took the time to diminish a little issue with the water shade that caused the reflexion to stop very close but even them my code is not perfect and we still can see where it stop     my next stop will be tryin to get the noise to warp around a sphere without issue  then  ill attack getting a sphere height mapped in irrlicht

Inspiration

I had this project in mind for a long time partly because of the recent game that are way over limited with small maps that just put me off. (In some case the map is just a tunnel wich you are forced to to along and kill X amount of monster on the way) I was also inspired by a couple of games that push in the same way like the following ones are these that inspired me. http://pioneerspacesim.net/ This is just a remake of the original Elite game but still it's way better then most game we get these days. http://www.infinity-universe.com/ This one is certainly the most impressive project i've seen take a look its worth it.