Planetary Engine V3: Continents and Vertex Texture
![Image](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjE2mPDQoTB55xam8fRAcleV2wnP1LbQIjE5eepNx70HWjPQFYp1R8NvLkO3IWYQjTVlUt6P0xZrlXMcOE5aFafFMjrIJYvGIUbwAot2N_LXzHVwPu63bybIvEEQMdyLpwtvUFjLY_FHw/s320/OuterSpaceClient+2012-08-02+00-48-15-90.jpg)
I finaly implemented a basic continental line I also took the ocasion to fix an issue that caused the first texture to get erased when the device was initialised. I also implemented vertex texture fetch for irrlicht dx9 driver. There is not much diference it's only much faster when generating the mesh.